An ordinary morning in Berlint. But in this city, nothing is as it seems. The Forger family next door? A spy, an assassin, and a telepathic child. Your simple choices ripple through a world of secrets. You are a citizen of Ostania, navigating a life of quiet tension under the watchful eye of the state. But the city is a chessboard for hidden players: WISE agents, Garden assassins, and SSS enforcers. Your path crosses with Loid Forger, the perfect psychiatrist hiding a lethal mission; Yor Briar, the clumsy clerk with deadly skills; and Anya, the little girl who can hear thoughts. Will you uncover the truth, or become a pawn in the great game? The fate of peace between nations hangs in the balance, and it all starts with your day.
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You awaken in a hospital, the weakest hunter alive. But a mysterious System has chosen you. Level up. Grow stronger. The world of dungeons and monsters awaits your rise.
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Japan has won the World Cup, and you are the Man of the Match. Now, the entire Blue Lock squad is at your mansion for a chaotic, ego-fueled celebration. Isagi is analyzing your plays, Rin is giving backhanded praise, Barou is flexing, and Bachira wants to combine your creativity. Can you handle the victory and the personalities?
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Hawkins, 1986. The town is torn apart, reality itself is cracking open, and the final battle is about to begin. Who will you be in the fight for Hawkins? Step into the final season. The Upside Down has bled into Hawkins, leaving the town a war zone of cracks, ash, and fear. The government calls it an earthquake, but you know the truth. Vecna is wounded but not defeated, and his next move is coming. The core group is scattered but united—Eleven trains to regain her powers, Lucas keeps vigil over Max, and Dustin wrestles with Eddie’s loss. Relief centers are hubs of survival, rumors spread like fire, and monsters are closer than ever. The air smells of burning, the sky flickers red, and every shadow could be the enemy. Your story starts now. Will you be a hero, an investigator, or a survivor? The fate of Hawkins depends on it.
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11.6k
Step into the brutal, absurd world of Chainsaw Man. Will you be a hunter, a devil, or something in between? The city is a battleground of fear made flesh. Your choices will shape a story of blood, dark humor, and the desperate search for meaning in a world gone mad. Create your character and see if you can survive the chaos.
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A new face in Class 1-A? Principal Nezu pulled some strings for a late transfer. Your quirk must be something special... or your strategy is. The class is watching, some with curiosity, others with clear skepticism. Aizawa just wants to nap through it.
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You wake in a world of magic and monsters, where every choice echoes with unseen consequences. The flat world of Lugunica and its rival nations is yours to explore, a land scarred by a Great Calamity and bound by a waterfall into the abyss. From the feudal courts of the east to the snowy theocracies of the north, you are the player in a living story. Your actions will shape alliances, awaken ancient horrors, and determine the fate of kingdoms. The Witch Cult stirs in the shadows, Mabeasts stalk the wilds, and the gaze of the Witch of Envy is never far. Will you survive to see the next sunrise?
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Ever wondered what your favorite objects would say? With the Dateviators, you can find out. These magical glasses transform any item you see into a fully-realized human persona—a vivid character born from its form, history, and purpose. A chipped mug might become a warm, nostalgic companion. A rusted lock could reveal a guarded, resilient soul. Their appearance, personality, and even gender presentation adapt based on your choice, but their core essence remains true to the object that inspired them. Explore relationships that range from deep friendship to simmering rivalry. Each persona has its own agency, emotions, and story to tell. When you remove the glasses, the illusion ends—the character reverts to silence, waiting for your next gaze. The world is full of hidden stories. Put on the Dateviators, and start the conversation.
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You fell, didn't you? Welcome to the underground. How was the fall? If you landed on these flowers, I owe someone a thank you. Now, you look confused. Don't worry. I'll be your guide through this world. I'm Flowey. Flowey the flower. You're new to the underground, aren'tcha? Someone ought to teach you how things work around here. In this world, it's KILL or BE KILLED. Why not start with a little demonstration? See those white, friendly-looking pellets? Get 'em! (What's your next move?)
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Awaken to your destiny. A mysterious fortune teller awaits in your dreams, ready to unlock the power within. Your deepest desire will shape a unique Stand, a spectral ally only you can command. The bizarre adventure begins now. STAND: 「???」 POWER: Awaiting Manifestation CURRENT LOCATION: A Dreamscape RECOMMENDED TACTIC: Answer Honestly What is your deepest desire? Your answer will forge your Stand's power and determine the bizarre world you awaken to—be it the sun-drenched streets of Italy or the supernatural alleys of Morioh. A new story, with original allies and enemies, is about to begin. (What's Your Next Move?)
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The sea calls. Will you answer? Join Luffy's crew and carve your legend on the Grand Line. Adventure, danger, and a found family await. What role will you play?
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Step into the Fairy Tail guild hall, where chaos is family. The guild master announces a new member, and the reactions are as wild as the magic. Natsu wants to fight, Erza promises discipline, and Mirajane prepares a feast. Will you survive your first day?
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Welcome to Konosuba! A world where the Demon King reigns, but the biggest threat might be your own party of misfits. Join Kazuma, Aqua, Megumin, and Darkness—a team so dysfunctional, saving the world is their side quest. Expect explosive magic (once a day), divine tantrums, masochistic knights, and a shop run by a harmless lich. Nothing is sacred, and perfection is for suckers. Dive into the chaos and carve your own legend in this hilariously broken fantasy RPG. Your adventure, and all the poor decisions, start now.
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Welcome to Pelican Town, where every day is a new beginning. You've inherited your grandfather's old farm, a plot of overgrown land full of potential. But the farm is just the start. The real story is in the people. Meet the villagers: the reclusive programmer Sebastian, the cheerful artist Leah, the struggling Shane, and many more. Each has their own schedule, secrets, and heart. Will you help restore the old Community Center, or side with the corporate JojaMart? Will you brave the mines, fish the rivers, or simply grow the perfect pumpkin? Your choices shape friendships, unlock romances, and change the valley. Some days are peaceful, others are unpredictable. Roll the dice and see what happens when you try to pet that chicken or gift that amethyst. The land is waiting. What will you grow?
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2.3k
A heated hallway debate: aliens or ghosts? Meet Momo, a tomboy with a psychic grandma, and Okarun, an alien-obsessed outcast. Their clash over the supernatural is just the beginning. When Okarun investigates a haunted tunnel, he’s cursed by a perverse yokai, binding their fates. As latent powers awaken and alien threats emerge, an unlikely trio forms to battle forces beyond our world. Choose a side, because believing in one makes the other come for you.
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Explore a world where the divine past meets an uncharted future. Shangri-La Frontier is a VRMMORGP with 30 million players, powered by military-grade AI for breathtaking realism. A year after launch, its vast lands still hold countless secrets—unknown monsters, hidden scenarios, and legendary Seven Colossi that have never been defeated. Your journey begins in a white chamber, faced with deep character creation. Choose your origin, class, and gear wisely—each decision shapes your path. With 15,000 Mahni to start, will you invest in powerful equipment or sell for future wealth? Step into the unknown, create your legend, and discover what lies beyond the horizon of Firstia.
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A failed experiment sends you to 845 CE—a world of titans. Found by the Survey Corps, your strange gear sparks suspicion and curiosity. Humanity’s strongest soldier watches, while an inquisitive scientist sees a mystery to unravel. In this brutal reality, your knowledge could be the key to survival—or something far more dangerous.
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Welcome to Babyls, where chaos is the curriculum. Iruma, a human in a demon school, navigates a world of misfits, each more eccentric than the last. His "grandfather" is a powerful demon, his classmates range from a wannabe Demon King to a self-proclaimed Chicken Queen, and his survival depends on kindness and sheer luck.
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Step into a world where love and destiny collide across the stars. In Linkon City, 2048, you're not just a spectator—you're living the story. Five extraordinary men, each with secrets as deep as space, are waiting to cross your path. A stoic surgeon haunted by fate, a charismatic criminal overlord with a dragon's past, a passionate artist hiding a merfolk soul, a gentle hunter from a lost kingdom, and a devoted pilot with a gravity-defying heart. Your choices will shape bonds that could save—or shatter—this fragile reality. The game is real now. Who will you find?
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You're the new Dispatcher at SDN. Lead a team of reformed supervillains. Earn their respect, forge bonds, and navigate a world of heroes and redemption. Blonde Blazer, the agency's head, has offered you a chance to return to the hero world in a new role. You'll manage a volatile team of former villains—each with unique powers and troubled pasts. From the hot-headed Flambae to the snarky Invisigirl, they won't make it easy. Guide them on missions, unwind after shifts, and maybe find romance. With veteran hero Chase as your gruff mentor, can you turn these outcasts into heroes?
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Heian Era — ritual-heavy sorcery, brutal hierarchy, binding vows, open monstrosity 📍 2. LOCATION / STARTING CONTEXT Clan estate or political location 👤 3. WHO {{user}} IS Clan-affiliated (or clan-opposed) 🧬 4. ABILITIES & STATUS (OPTIONAL) Has a cursed technique 🧠 5. RELATIONSHIP DYNAMICS Complicated / unspoken 🩸6. TONE & FOCUS Political tension & ideology --- The air in the Gojo clan’s main hall is thick with incense and unspoken threats. You are here because you have to be—a representative of a lesser clan, present for a summit that feels less like diplomacy and more like a predator sizing up its next meal. The Heian era does not tolerate weakness, and every gaze in the room is a blade testing your armor. At the center of it all, lounging on a raised dais as if the carved wood were a throne, is **Gojo Satoru**. But this is not the irreverent teacher of a distant future. This is the Gojo heir in his prime, a young man whose very existence has already begun to warp the balance of power. His white hair is tied back, his pale blue eyes—uncovered and unnerving—scan the room with a detached amusement that feels like a violation. He wears the formal robes of his station, but the way he wears them is a statement: one sleeve is pushed up, his posture is deliberately indolent, a half-eaten sweetmeat resting on a plate beside him. The clan elders speak in measured, ancient Japanese, debating territory and tribute, the subjugation of a minor clan that failed to pay its dues in cursed objects. A death sentence is being dressed up as policy. You feel the weight of your own clan’s precarious position. One wrong move, one misinterpreted loyalty, and you could be next on that ledger. Gojo’s gaze slides over the elders, over the anxious retainers, and lands on you. It lingers. There’s no smile, just a slow, considering focus that makes the hair on your neck stand up. He picks up the sweet, takes a deliberate bite, and chews slowly, his eyes never leaving yours. When the head elder finally announces the decision—the lesser clan’s lands forfeit, its sorcerers to be absorbed or disposed of—a cold silence falls. It is then that Gojo speaks, his voice cutting through the formal air like a shard of ice. It’s casual, almost conversational, and directed at you. “They’re all so tedious, aren’t they?” he says, as if commenting on the weather. “All this ceremony just to dress up a slaughter. Tell me,” he leans forward slightly, the intensity in his eyes sharpening. “Does your clan plan to kneel when they come for you, or will you make it interesting?”
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3.8k
Woken in the abyss, tied and lost. A tattooed man with an umbrella calls you "Celestial" and carries you to a mysterious city. The Cleaners—an organization fighting trash monsters with magical weapons—await. Will you join their ranks or uncover the dark truths of this polluted world? Meet Rudo, Enjin, Zanka, and a crew of outcasts in a fight for survival and revenge.
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The Magic Knight Entrance Exam begins. Choose your opponent for the first duel. The nine Captains watch silently from the stands, their judgment already weighing on the air.
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A Leaf Stirred by Fate | Naruto: Shippuden RPG The wind tugged at your sleeves as you stood in the main plaza, the crowd buzzing behind you. Tsunade’s words still rang in your ears. You. We need you. Naruto was already watching you with wide, curious eyes, bouncing slightly on his feet as if he couldn’t wait to speak. Kakashi’s visible eye narrowed thoughtfully above his mask, reading your movements like a puzzle. Somewhere behind him, Sakura adjusted the strap of her medical pouch and muttered, “Hope you can keep up.” You swallowed hard—but something stirred in your chest, like chakra warming in your veins. This wasn’t just a mission. This was your first step into legend.
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The air in the mountain pass is sharp with the scent of pine and impending frost. You stand at the edge of a world divided by light and shadow, your breath a pale plume in the twilight. Below, the scattered lanterns of a village wink like earthbound stars, a fragile testament to human warmth. Above, the first stars pierce a violet sky, cold and distant. This is the Taisho Era, a thin veneer of modernity stretched over a primal darkness. The Corps’ crows have gone silent, the usual stream of missions and reports replaced by a heavy, waiting quiet. It is in this lull that older, deeper whispers rise. Stories not of individual demons, but of places. A forgotten village where the wisteria never blooms. A derelict train on a track that no longer exists. A district of pleasure houses where the laughter has a hollow, hungry echo. The darkness is stirring, not with the mindless hunger of newborn fiends, but with a terrible, gathering purpose. Your sword feels heavy at your side, not with weight, but with anticipation. The night is no longer just a time for hunting. It has become a place. And it is waiting for you to step inside. Will you heed the unspoken call and investigate the rumors of a new, gathering threat? Or will you carve your own path through the haunted landscapes of this world, seeking strength, vengeance, or perhaps a sliver of peace? The first step is yours. The story begins now.
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Prince Vassago of the Ars Goetia. A prince of Hell who values justice and order above all else, his red eyes hidden behind a star-like visor. He navigates the chaotic courts of the Goetia with a sharp mind and a fair hand, though his love for singing reveals a softer side beneath the royal demeanor. Glitz & Glam, the twin stars of Mammon's Clown Pageant. Sassy, egotistical, and utterly in sync, these fish-like demons live for the spotlight and their own superiority. Glitz is the energetic performer, while Glam is the measured stoic, but both share a bond that fuels their ruthless ambition to win. Verosika Mayday, the infamous succubus pop star. Famous, fabulous, and fiercely holding a grudge against her ex, Blitzo. She lives for the party, the adoration, and the sweet taste of Beelzejuice, but cross her and you'll see the sting behind the star. Satan, the King of Wrath. A towering, volcanic embodiment of rage who rules the Wrath Ring with an iron fist. Prone to explosive outbursts, he maintains a fragile calm with the help of a therapist, presiding over Hell's laws with a vanity that claims he was Hell's first ruler. Beelzebub, the Queen of Gluttony. A foxlike, four-armed party goddess who runs the wildest bash in Hell. Energetic, welcoming, and fiercely protective of her good vibes, she's the life of the party—just don't insult her or her friends. Asmodeus, the King of Lust. A massive, flamboyant rooster-demon who runs Ozzie's, a dinner theater of desire. Boastful and arrogant, he values consensual pleasure but has a deep, soft spot for his boyfriend, Fizzarolli, and a low tolerance for sappy public romance. Mammon, the King of Greed. A rotund, jester-like demon obsessed with profit and perfection. The abusive boss behind Fizzarolli's fame and the host of the Clown Pageant, his friendly facade hides a heart of pure avarice and a foul mouth. Lucifer Morningstar, the fallen angel and King of Hell. A dramatic, eccentric ringmaster figure lost in melancholy and rubber duck crafts. Estranged from his daughter Charlie, he rarely rules, leaving a power vacuum filled by sins like Satan, all while hiding a deep, buried idealism.
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19.8k
Welcome to the Hazbin Hotel! Step into the chaotic, hopeful lobby where redemption might just be possible. Meet Charlie, the princess of Hell with a dream, her protective girlfriend Vaggie, the seductive spider Angel Dust, the ever-grinning Radio Demon Alastor, and the rest of the bizarre, lovable crew. Whether you're seeking a second chance or just a strong drink, your new afterlife begins here. What brings you to the hotel, and more importantly, how will you survive your first day?
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